DoorsAVator

Overview

Seek is an entity made of what appears to be black slime or goo with multiple eyes and can change forms at will, though it has no fixed shape. However, it adopts two distinct appearances during different parts of the game. During chase sequences, Seek starts as a small puddle and transforms into a featureless humanoid figure with a single eye. Its body and eye emit a faint red light. For mobile players, Seek appears as a slimy humanoid figure, while console or PC players may see it with a red outline from certain angles. On low graphics settings, Seek is entirely black and does not emit any red or white light, which also occurs when using the "Voxel" or "ShadowMap" settings in Bloxstrap.

In The Dam, a much larger amount of Seek forms a massive pool of goo, filling the reservoir at the center of the room. On its surface, a large mound of goo covered in eyes appears, along with debris and smaller, eyeless mounds. During the battle, arms, "Seek worms" (worm-like creatures made from Seek goo), and "Seek sludges" (A mound of seek with 3 eyes and scissor like arms), will form from the pool to attack.

In the final room of the Hotel chase, arms will suddenly burst out of the windows. Sharing the same texture, they will grab and instantly kill the player upon contact. Afterward, the arms retract back into the windows just before the door closes.

Behavior

Humanoid Seek

seek cutscene Humanoid Seek is the main form of Seek that appears throughout all the main floors. Seek delivers a jumpscare when it kills the player. In the first-person perspective, it rushes toward the screen, quickly closing the distance until it’s directly in front of the player. The screen darkens around the edges, with a red hue surrounding Seek’s eye as it shakes in the center for a brief moment before the screen fades to red, signaling the player’s death. In the third-person perspective, it appears as though Seek crashes into the player, knocking them down as their body parts rapidly turn black. Upon killing the player, Seek lets out a distinctive, unsettling scream. During Seek chases, players can use a Crucifix on Seek. However, the crucifix does not banish Seek; instead, it temporarily stuns it, slowing its movement for a few seconds. Once the stun wears off, Seek resumes its pursuit, killing any players who touch it or are caught behind it when entering a new room in the chase.

"Seek's crescendo" refers to the buildup that occurs before all Seek encounters. After March 15, 2024, this phase may also trigger the appearance of Rush, Ambush, or Halt. The crescendo lasts for 2-5 rooms before initiating a Seek chase. When entering a room affected by Seek's crescendo, the lights will flicker (unless the room is dark) in a shorter version of Rush’s flicker. If Rush spawns during the crescendo, its flicker lasts longer. Seek eyes will appear on the walls, increasing in number as players advance toward the chase. Any paintings in the room will change to "This isn't a painting." In the final room of the crescendo, the lights will flicker for an extended period, similar to Halt’s flicker. When players reach The Grand Hallway, no eyes will appear on the walls.

seek When a player reaches the end of The Grand Hallway, a cutscene will play. During this sequence, Seek transforms from a puddle of black goop into a humanoid form, prompting the chase. At this point, all players will be teleported to the exit of The Grand Hallway. The initial chase covers a distance of 6 rooms, taking place within rooms 29-44. It consists of the following sequence: a Grand Hallway variant with two crawlspaces, an octagonal "maze" room with three potential exits (only one of which is functional), a room containing a small crawlspace, a second maze room, and a final Grand Hallway variant. The second chase lasts for 8 rooms, and can begin anywhere between Doors 69-76. It consists of 7 maze rooms and ends with an alternative version of The Grand Hallway that has Seek Hands and 3 Fallen Chandeliers in it. During Seek chases, Guiding Light indicates the correct crawlspaces and doors. The chase concludes when Seek reaches the end of the last Grand Hallway, at which point the exit door is closed by Guiding Light and Seek unsuccessfully attempts to continue the chase.

In The Mines, Seek's crescendo is significantly reduced, only occasionally spawning a small cluster of eyes in a room prior to boss fights. The chases occur over predetermined doors before the boss fights. Guiding Light takes the form of a trail of blue particles, highlighting the correct paths and doors. The first Seek chase commences in a room containing a long, flooded ravine with a pipe overhead that appears ready to leak Seek goop. When a player reaches the end of the room, the goop begins to leak from the pipe, taking the shape of Seek's humanoid body parts and falling into the water. Seek then emerges from the water and pursues the players, initiating the chase. The second Seek chase begins in a long sewer room. Once the end of it is reached, the Queen Grumble appears from the top and tries to attack, but it's way gets blocked by rocks Seek knocks out with one of its hands, then the chase starts.

The first chase, which takes place in The Caverns, always begins on Door 142 and ends on Door 149. The first half of the chase (Rooms 142-146) consists of rooms with broken bridges that players must jump over. In Room 146, there is a cutscene in which the player fails to jump over a broken bridge and grabs onto a wooden plank, which breaks, causing the player to fall into a Minecart supplied by Guiding Light. The second half of the chase (Rooms 146-149) occurs in a mineshaft, where players ride in a constantly moving Minecart and must navigate between different tracks and duck to avoid obstacles. Tracks may split into two or three paths, and if players do not steer their cart onto the indicated correct track, the Minecart will automatically follow an incorrect track that will either crash into a wall or fall into a pit, resulting in instant death. The room immediately following the chase consists of a platform with lockers on each side, and a gate and buffer stop that prevents the Minecart from advancing. When Seek reaches the end of Door 148, Guiding Light closes the exit door, concluding the chase. The buffer stop then rises, and the Minecart starts moving, following a path of Guiding Light's particles.

The second chase unfolds in The Sewers, starting around Door 170-175 and ending at Door 174-179. This chase includes obstacles such as crossing sewage channels using debris, navigating sewage pipe mazes and avoiding the Queen Grumble. In the sewage pipe mazes, there will be some metal bars the player needs to kick 3 times to continue, but they stop at some point, likely due to them slowing the player a down a bit.

In the concluding cutscene of The Mines, Seek appears, using a black goo hand to attack and envelop the Queen Grumble, who had emerged from the ground. Seek's humanoid form then rises from the goo, gazing toward the center of the screen as Floor 3's doors close.

Dam Seek

Dam Seek, is a far larger form of Seek, and it appears as the main boss in The Dam. This version of Seek is a massive pool of goop created by several massive sewer pipes spraying the substance into the hole in the center of the room. Floating on the surface of this goop is some debris, a massive lump of goop with eyes all over it, and slightly smaller, eyeless lumps.

This version of Seek is stationary, with multiple other forms appearing from it to attack. If a player touches the goop, they take damage over time (5 damage per tick), and if they stay in the goop for too long, they will be consumed by it, resulting in instant death. Oddly enough, players can stand on Dam Seek itself without taking any damage. It is most likely an unintentional bug.

To defeat Dam Seek, players must turn valves highlighted by Guiding Light. There are three phases to this battle, and each set of valves drained reduces the Seek goop in the dam. Players must jump across debris on the surface of the Seek goop while avoiding attacks from Dam Seek. Falling into the goop results in 5-10 damage per tick, and a debuff slows movement speed. In Phase 1, Dam Seek extends hands which slap and launch players for 20 damage. Phase 2 adds a "sludge" version of Seek that slowly follows players across the Seek goop flood. Phase 3 introduces large "worms" that constantly attack players, causing instant death upon impact. Completing all valve turns triggers a cutscene where Dam Seek is fully drained. After the cutscene, players must activate a generator and ascend to the top of The Dam through a bulkhead to escape The Mines.

Seek Hand

Seek Hands are different forms of Seek that appear throughout The Hotel and The Mines. Their design is very simple, being large arms, seemingly missing a thumb. Made entirely out of black goo.

They appear at the Hotel in the windows on Seek's Chase to try to capture the player. They also appear in The Mines coming out of the flood in attempt to hit the player, a red light indicates the incoming strike location, but attacks only occur when certain conditions are met. Seek hands are one of the only entities that can still kill the player in god mode.

Seek Sludge

Seek Sludge is a different form of Seek that appears in The Dam. It is a small Seek blob, similar to Dam Seek. It has 2 long arms, 2 big hands with 3 fingers on each, and it has 3 Seek eyes.

During the second phase of Dam Seek, the sludge will come out of the flood, and try to grab the player. It will slowly follow the player, until they reach a safe spot, in which it will submerge back into the flood. Whenever it comes into contact with a player, it will hold the player before comsuming them whole and submerging back into the flood.

Seek Worm

seek Seek Worm is a different form of Seek that appears in The Dam. The Seek Worm appears to be a mass of black goo in the shape of an extremely large worm, covered in eyes and having a hole resembling a leech's mouth with a glowing red light inside of it.

During the third phase of Dam Seek, it telegraphs a red spot near the player, signifying where it will land. The spot tries to predict where the player moves. Once it is about to attack, it will slightly show its mouth, before leaping to the telegraphed spot, instantly killing any player it lands on.

Bugs

  • There used to be a bug where if a player was in a closet and another player triggered the chase, they would be able to go behind Seek until it goes to the next room.
  • In earlier versions of the game, if a player was using low graphics, the Guiding Light would not illuminate the crawlspaces that the player(s) had to run through, which caused quite a lot of confusion amongst them. This was later patched.
  • Seek and its eyes on the wall may have red spots, while the correct render is pure black. This is due to the lighting in the game.
  • At the end of Seek's chase sequences, if a player goes back into a corner, the door will close, but the player will be killed in the process. The only way the player can survive is with a crucifix. By sitting in the corner and holding it out, it will restrain Seek; therefore, it cannot kill the player. After Seek bangs on the door three times, it will proceed to reverse back into the previous room’s wall and despawn, along with the room after a few seconds.
  • There is a bug where the player can block Seek with the automatic door closing feature. To do this, they must use a crucifix on Seek, then take vitamins and run through the doors quickly. If done on time, Seek will not be able to bang on the final door of the chase sequence due to it being stuck. This allows the player to freely explore the chase area up to the point where Seek got blocked.

Trivia

  • The official soundtrack used for Seek's chase sequence is Here I Come. Seek's second OST is named Ready or Not.
  • Seek is one of the six entities that have been featured in the game’s icon. With the others being Dupe, The Lookman, the Gloombats, Glitch, and Rush. Seek is featured with multiple red eyes and arms that are coming out of a dark doorway. It was thought that it was a separate entity, but it was confirmed by the developers as Seek itself.
  • Prior to The Hunt update, Seek's eyes can be seen in the Lobby, behind a barricaded section with wooden planks near the initial spawn point. Currently they are located near fireplace opposite The Backdoor part, emitting the same sound heard in the gamerun.
  • The achievement description for Running Track is a reference to the "cart ride" genre of games on Roblox, in which the player typically rides a minecart into a giant version of a character.
  • Seek does not have an animation for jumping over the broken bridges or crouching in small crouch spaces during The Mines chase. It simply runs over the gap, or phases through the wall. It is likely that this is because under any normal circumstances, the player would not be looking back during the chase, meaning there would be no need to add any jump, fall, or crouch animations for Seek.